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Thread Statistics | Show CCP posts - 0 post(s) |
Neesa Corrinne
Ore Mongers
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Posted - 2009.01.11 14:03:00 -
[1]
Wait, this is essentially a way for people to obtain the rare ores without having to set foot in 0.0 or low sec.
Ummm, I'm gonna have to go with no on this one.
We need to add incentives for venturing into 0.0 and low sec instead of making it even easier for the industrialist crowd to turtle up in empire.
Make all the changes you want to how mining lasers and asteroid scanners work as a game mechanic, but the rare ores need to stay in null sec and they need to stay rare. ---------------------------------
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Neesa Corrinne
Ore Mongers
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Posted - 2009.01.12 03:26:00 -
[2]
Originally by: Herschel Yamamoto Yes, because getting an Arkonor refine every six hours will make Empire broken. 0.0 will still be far and away better at producing it than highsec. Actually, what this mostly does is incentivize lowsec better, as well as making mining at least 3% less boring.
The OP says absolutely nothing in any part of the post that would lead anyone to believe that null sec would have higher amounts of rare ores. In fact the OP specifically says this:
Quote: ALL possible ores would be available in ALL possible system security ratings
He even capitalized it... twice. I'm saying the OP is wrong. Any balancing changes in mining that are implemented need to add incentives to mining in null sec and low sec.
Make all the changes you want, but the high end minerals need to stay out of empire. |
Neesa Corrinne
Ore Mongers
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Posted - 2009.01.12 12:55:00 -
[3]
Originally by: Hugh Ruka you mean like grind some L4 missions, refine the loot and swim in Zyd and Mega ? with isk from rewards and bounties on top ? + some LP ?
wow so much worse than 0.0 that I absolutely need to go zerosec for those profits ...
Ummm, start another thread maybe with some solutions instead of sitting here whining?
If you want to see examples you can simply check every thread I've created here where I use a very clear "Issue" "Solution" format.
Heck, I'll even do it for you cause this one is really easy:
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Issue
Loot drops from NPC's refine directly into minerals that are otherwise difficult or impossible to obtain by mining in empire.
Solution
Add another step to production. The new step would involve using the minerals to make the building blocks for building certain items much the same way that T2 production works now.
When loot is refined, it can only be refined down to these building blocks instead of the rare minerals needed to build them.
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Voila! Problem solved. You can thank me later. |
Neesa Corrinne
Ore Mongers
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Posted - 2009.01.18 15:39:00 -
[4]
If you guys seriously think that having a higher abundance of Veldspar in low sec and null sec will suddenly make all the industrialists think to themselves "Oh wow, now it's totally worth it to risk my Hulk, faction mining modules and expensive mining implants to brave the hordes and hordes of pirates and PvP'ers" then you are simply ignorant.
No amount of incentive in the game is worth the loss in productivity of having to warp out of your mining belt dozens of times per day whenever a neutral enters system or losing a few expensive ships.
First, something needs to be done to make industrial ships more survivable. They're huge, slow, as agile as a sloth in a jar of syrup and have no means to defend themselves when caught... so why would any sane person leave empire with them when empire is at least profitable without interruption?
Short of seeding T2 fracking BPO's in the asteroids themselves, there will never be enough incentive to leave empire unless a more creative way is devised to make low and null sec industry less risky. ---------------------------------
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